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Using colors to distinguish cast -vs- machine features

lbalthazor-2
1-Visitor

Using colors to distinguish cast -vs- machine features

In Wildfire 4 and early, we use colors to distinguish between cast -vs- machine features using the following instructions. I have not been able to find the equivalent functionality in Creo 2.0. Do any of you do the same or know how this could be done inCreo 2.0?



1. Create the cast.prt


2. Create the mach.prt

INSERT - SHARED DATA - MERGE/INHERITANCE

OPEN

NAME: <cast.prt>
OPEN
CONSTRAINT TYPE - DEFAULT
OK


3. To show machined features in color:

Setup colors immediately after the Inheritance Feature.

VIEW - COLOR AND APPEARANCES

Select desired color for machined features.
Select Part under Assignment.

The Assignment tab is missing in the Creo Appearance Managerso you cannot select Part or Surfaces for the desired color.
APPLY

Select desired color for casting.
Select Surfaces under Assignment.
Select a surface on the model.
Right click on the model and select Solid Surfaces.
OK
APPLY

The casting will be shown in one color and all added machined
features will be shown in a different color.

4. Continue developing both the casting and machining "concurrently";
adding material in the <cast>.prt and adding machined features in
the <mach>.prt.





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3 REPLIES 3

The method you describe below doesn't automatically color new features
of the cast part (base). New features show up as same color as the
machined part.



To duplicate this effect, all you have to do is roll back the model tree
to the inheritance feature and then color all of the surfaces one color.
The easiest way to do this is to select "surfaces" from the selection
filter in the lower right hand corner of the window and then use the
find tool (Ctrl F) and search for all surfaces under the history tab.



Then you can color the part another color and you will get the same
effect.



Chris



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What I have always done is to create the casting and then merge that as the first feature int o the machining (however you like... merge is my preference, but I have also done publish geometry copies or inheritances...). Then you "paint the outside" of the casting by COLORS - SURFACES, select one surface, RMB and select SOLID SURFACES, hit okay, and then APPLY. Typically,I'll set the part color to something like bright blue, and then paint the outsidedark green ora pair like this. Then when you create your machined features the resulting surfaces will show up in the PART color. IF the casting changes, you just need to pull the insert mode back to right after the merge, repaint the outside and resume all...



Just another method...


Paul,


Good to hear someone is also using the "Merge" process rather than the Inheritance. 🙂


We don't want the ability for features to be changed independently from the original cast model. Like you said, it's just a different method and each have their pros and cons.


I have not used your coloring tip, so I learned something today.


Thanks



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