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Hi,
I've been using pro/e for quite a number of years. All these years, I've done rendering on other packages, eg rhino (flamingo) , maxwell, etc. A few years back there was some discussion about the multithreaded capabilities of Pro/e, specifically due to the parametric nature of pro/e multithreading was difficult to implement. Multithreading was only implemented on shading operations.
My question is, is the rendering package within pro/e multithreaded? Seems to me that a lot of rendering packagings out there are already multithreaded, and it should not be difficult to implement multithreading on the rendering part of proe. And without multithreading, pro/e simply cannot be seriously considered as a viable rendering tool to use as rendering of even moderately detailed scenes will take too long.
Does anyone know whether this aspect of pro/e has been improved in any significant ways since wildfire 1?
My apologies if this question has been addressed before, as I have searched the exploder without any success..
ARX is multi-threaded and has been for a while now. It will take advantage of all the cores your machine has available.
In Wildfire 5 there has been a major overhaul of ARX capability with the switch to Mental Ray as the Rendering engine. I would recommend giving it a try.
Paul