Is there a way to do the animation by move and turn the screw together?
1 reply
A
Anonymous
June 24, 2009
You will need to add a motor to the screw. This may have another name in different WF versions, but you need to have a timed motor that will turn on when you need it and turn off when needed. I had one designer that had an electric starter that had the internals turning while the animation was running. He had the assy explode and then unexplode. Eric
Peerapong, I'm not sure exactly what you mean by Animation for the screws. (The rotational insertion of the screws is not the exactly the same as the "real" mechanism motions with the screws in place.) If you work strictly within Mechanism you can use the Motor approach suggested by Eric. There is also an "old-fashioned" way of doing this with relations and equations to focus on screw insertion only. You can set it up so that hitting one mapkey will show the screw or screws moving and simultaneously rotating from a starting to an ending position. It will give you a series of small incremental movements (not absolutely smooth), and it's a little involved, but if you would prefer the latter approach I can give you more detail. David
A
Anonymous
June 24, 2009
As I look at your picture some more I do see that you have a servo motor added already. Are you using snapshots to move your parts? You would turn on your motor and then explode your assembly. You must use snapshots to get your parts to move from point "A" to "B" all while the motor is turned on. I think you can define the motor to a set amount of time and rotation, but you might be limited in animation as opposed to using the mech design extension. The mech design has a lot more options on position and motors, but it is not the regular animation. Eric