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Vuforia Studio-How to make camera track a 3D object only once?

AnupamChauhan
2-Explorer

Vuforia Studio-How to make camera track a 3D object only once?

In Vuforia Studio, I want to track a real 3D object 'only once' when a model target is set, to have a static transform for the 3D target model within the application. I do not want the application to update a 3D model's position or scale with time if a corresponding, real object is moved. 

We have tried disabling the camera but the entire application looks to be frozen like that. Is there any way to achieve the same?

Thanks in

ACCEPTED SOLUTION

Accepted Solutions

Hello AnupamChauhan,

 

I think in Vuforia Studio, it is not possible.

We don't have the control in the Model Target or others to enable and or to disable them.

Vuforia Studio is managing Experiences of AR.

It is a mix between reality and vituarlity; we have a linked between both by a ThingMarks, an Image, a real 3D Model or a plane surface.

 

We cannot mix Augmented Reality and Virtual Reality.

In Virtual Reality, it is just a 3D world not connected to a real object.

 

The only way, from my point of view, might be to use Vuforia SDK to achieve that.

Enable Vuforia API when capturing 3D model.

Disabled it and moving in a 3D world in VR disconnected of reality.

 

Best regards,

Samuel

View solution in original post

1 REPLY 1

Hello AnupamChauhan,

 

I think in Vuforia Studio, it is not possible.

We don't have the control in the Model Target or others to enable and or to disable them.

Vuforia Studio is managing Experiences of AR.

It is a mix between reality and vituarlity; we have a linked between both by a ThingMarks, an Image, a real 3D Model or a plane surface.

 

We cannot mix Augmented Reality and Virtual Reality.

In Virtual Reality, it is just a 3D world not connected to a real object.

 

The only way, from my point of view, might be to use Vuforia SDK to achieve that.

Enable Vuforia API when capturing 3D model.

Disabled it and moving in a 3D world in VR disconnected of reality.

 

Best regards,

Samuel

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