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I am trying to fill a hole on a complex surface. I use curves to chop it up and boundary blends to fill it in. However the tangencies are not perfect and I can still see a small seam. Any suggestions would help.
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Well, that's just a starting point. At least it fills in part of your hole. After you trim away at this copy and re-merge the the original quilt, you get kinda close:
Did you try selecting the quilt, and doing a copy and paste with the "untrim" boundary option?
This thread discusses similar "reverse-engineering" effort:
I tried that and it doesn't give me the results I need. I lose the profile and I get overlap with the existing surfaces.
Well, that's just a starting point. At least it fills in part of your hole. After you trim away at this copy and re-merge the the original quilt, you get kinda close:
I like this approach. It's almost there. I will try it on the full surface. i will post my results.
Cool, just keep in mind there are many ways of "skinning" the cat
Which makes me wonder - the quilt in your first post comes from an external copy geom reference - have you tried to obtain this original geometry?
yes but unfortunately they would not turn over the native file. So I had to fill in some holes and use the warp feature to tweak things.
that's also why I like a second set of eyes looking at things.
here's my end surface. it looks pretty good. thanks for all your help!!!
Here is how is stitched it together
This might be due to issues with the source model. I'm seeing some wonky intersections on the copy geom:
Yeah, after trimming out the center section, I was able to patch it pretty easily (pardon the quick and dirty modeling).