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Okay...two questions
1. Around what rev did skeleton modelscome onto the scene and....
2. What, in your opinion, was the overriding reason, or issue,skeleton model methodology was supposed to accomplish.
I have a bet riding on this...so get it right! (I.E. my thoughts!) 🐵
Okay you guys are too fast!!! I've had 7 resposes in the first 3 minutes....nice to see the Pro/E band is back together.
So, I forgot to ask the third question.
3. Should Skeletons be used, day one, for the "what if" scenarios on a projectwhere the A-Surfaces, assembly structure and fastening methods are NOT yet determined or is it better to wait and start battaning things down once the goodies and real surfaces start appearing?
To those who have asked...yes indeed I have won 2/3 of the bet. C'mon Trifecta!!!!
In Reply to Dean Long:
Okay...two questions
1. Around what rev did skeleton modelscome onto the scene and....
2. What, in your opinion, was the overriding reason, or issue,skeleton model methodology was supposed to accomplish.
I have a bet riding on this...so get it right! (I.E. my thoughts!) 🐵
back in my day...
I started using pro/e at version 10. We had on site help from ptc. One of the guys showed us how to use a skeleton part to move or manipulate geometry (parts in an assembly). Our skeletons started out as "stick figures" linkage layouts that parts were assembled to so that by modifying the skeleton dimensions, parts would move in the assemlby. This ofcourse was long before cell phones and the internet... you kids today - you don't know how easy you have it....
thanks everyone...nice trip down memory lane.
And did I ever tell you the time I invented Velcro?
Hey, Dean.
If you ARE the one that invented Velcro, you've been dead since 1990.
Posting from beyond the grave, are we?
Bwahahaha!
thanks everyone...nice trip down memory lane.
And did I ever tell you the time I invented Velcro?