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Reg: How to create Skeleton model in assembly

suganthan.mech
1-Visitor

Reg: How to create Skeleton model in assembly

Hello Buddies

Can anyone send me any practice method (materials) for creating skeleton model in assemblyinTop down design? Can we use features in skeleton model? I have heard that only datum’s, curves should use in skeleton model. Is this correct? Skeleton model is usually to break the parents-child relationship in proe assembly. Skeleton model is using to simplify the assembly redefinition. But why some people are using large features in skeleton model? Can anyone clarify this?

Suganthan Rajamanickam

Pro-e System Analyst

Trane Design Centre, India

Ingersoll Rand


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2 REPLIES 2

Hi Suganthan,



Can anyone send me any practice method (materials) for creating skeleton
model in assembly in Top down design?

>> Create Component in Assembly, and select 'Skeleton Model' (you need
proper licenses).

Can we use features in skeleton model?

>> Skeletons are specialised parts, but parts. So you can (allmost)
everything in skeletons what you can do in parts.

I have heard that only datum's, curves should use in skeleton model. Is
this correct?

>> No.

Skeleton model is usually to break the parents-child relationship in
proe assembly.

>> Skeletons are used to maintain the parent-child relationships!!

Skeleton model is using to simplify the assembly redefinition.

>> Skeletons are used to capture design intent. It can facilitate
assembly definition, but that's just one aspect of capturing design
intent.

But why some people are using large features in skeleton model?

>> What are 'large features'? As long as you capture design intent, you
can use everything you need.

Can anyone clarify this?



Met vriendelijke groeten, Best Regards,



Hugo Hermans, NV Michel Van de Wiele.

Any features can be used in a Skeleton model. I typically restrain from
using solid geometry, but planes, points, curves and surfaces are all
fair game and I use them extensively. I will use as many features as
needed to capture the shared geometry in my design and drive the design
intent down through the assy. I've had skeleton models with hundreds of
features.

Dig through the PTC Knowledge base for a top down design / skeleton
tutorial involving an office chair. It's a pretty basic tutorial, but
communicates the basic concepts pretty well.

Doug Schaefer
--
Doug Schaefer | Experienced Mechanical Design Engineer
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