The community will undergo maintenance on October 16th at 10:00 PM PDT and will be unavailable for up to one hour.
Any suggestions for how to model a light cone? I want to create an assembly that uses a source of light, represented as a CAD model with known light angle, and visualize/measure the interaction of with other objects (lit areas, shadows, etc.). I worked with component "Cut Out" operations, but that still leaves light cone geometry on the other side of the cut. I need a way for the light geometry to end when it intersects an object (think of a single ray of light, which stops at on object).
Any help would be greatly appreciated!
Chris