We have recently been trying to do this with copied surfaces. Depending on
where the texture breaks are on the parts it does mean sometimes you have to
create surface copies and then create more surfaces to trim them to the
appropriate break in textures. The issue we have with this is the glitch in
WF5 is the controlling of layers in shaded views doesn't work quite right.
If PTC can fix this it would seem to be a good way of showing different
textures. We are currently controlling this with layers and thus the issue,
so I might try using reps to see if that is a better approach. I am also
interested to hear how others are doing this.
Mark A. Peterson
Sr. Design Engineer
Igloo Products Corp
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