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Hello,
A quarter cylinder is easy
But what about a quarter sphere with the top chopped off?
The model really is as simple as it looks.
I can't be looking at the meshing problem in the right way.
Any thoughts
Thanks
Solved! Go to Solution.
OK,
example 2 (volume regions only, but sphere with the top chopped off).
regards
paul
Thanks Paul,
I thought along similar lines but with volume regions in a part rather than an assy of parts. I couldn't get it to work.
It is a reasonable amount of prep.
Consider the following. just spent 10mins including geometry creation and manual shell meshing in Independent and 5 mins to remember my log in and post.
(I'm not suggesting for a minute that the modern user would want to do this, I just thought that since my last foray into this the methods may have moved on)
Thanks
OK,
example 2 (volume regions only, but sphere with the top chopped off).
regards
paul
Paul,
That's what I tried !!
I have absolutely no idea what I was doing wrong.
I have taken your model and refined in different ways with volume regions as I thought it mattered whether these overlapped or were individual. It seems I can't break your model.
I will go back and look at my model again.
Thanks for you help
Paul,
OK, I broke my model straight away.
Have a look at the attached.
A 6deg wedge of sphere rather than a 90deg portion. (6deg because the minimum edge/face angle=5eg)
Only 1 angular subdivision.
Can you spot the deliberate mistake?
Thanks
Creo 3.0m110
I think I can repeat the issue.
IF the 2 central wedges are selected such that the
FIRST wedge - pick triangular surfaces
SECOND wedge - does not permit you to pick faces so you have to use datum points
It then refuses to mesh.
Changing the following makes no difference :
wedge angle
angular subdivisions
degenerate form (taking care to change both central wedges)
It is as if the software has got stuck.
Redefine the FIRST wedge by removing vertices and replacing them with datum points
It is still stuck.
But interestingly, the FIRST wedge has forgotten which degenerate it is; a default is not selected
Selecting a degenerate for the FIRST wedge (and making sure this is the same as the SCOND wedge) seems to 'unstick' the software.
Thoughts?
See my entry for mapping spheres.
https://community.ptc.com/t5/Simulation/Did-you-know-Mapped-Meshing-of-Spheres/m-p/555970#M6812
yes,
creo simulate stand alone (mechanica) ist fine,
until creo 2.
user lost
regards
paul
Paul,
it's not a bad thing Independent is now history.
The 'revolve' of shell elements was easy just so long as the user made sure it was only element edges were along the axis of revolution.
Using the Creo functionality we have to approach it differently and are forced to have the cylindrical central volume region; which isn't a problem.
bfn
Charles
Charles,
wedges and tetras are compatible, not bricks.
regards
paul
You'll need to slice your volume up, but use the butterfly meshing scheme. The mesh below is all brick elements.