Skip to main content
1-Visitor
June 23, 2016
Solved

Creo 3.0 - Any way to bring back "Insert"?

  • June 23, 2016
  • 1 reply
  • 4829 views

I'm playing with moving from WF5 to 3.0.  Can't find anyway to assemble two parts by their cylindrical surfaces.  Axes kind suck 'cause they are often both not there in one part and blinding you from al the other parts in the assemblies.   How could they make the descision to completely eliminate this?  What's going to happen to the bajillion inserts in my thousands of assemblies as they convert?

This topic has been closed for replies.
Best answer by bdaly

Hmmmm, there's something about this particular surface - yes, other surfaces (screws in holes) work fine - just not the very first one I ever tried.  Thanks.

1 reply

23-Emerald III
June 23, 2016

Terminology...Its now coincident. Several constraints now say coincident. 2 revolved surfaces "insert" the same as always.

bdaly1-VisitorAuthor
1-Visitor
June 23, 2016

Awesome, I think.  So I kinda figured that would work (I see it does for you) but mine seems to want to limit me to axis selection and/or convert to 'tangent' as I try to accomplish.  Yeah, I just tried it again - figured maybe if I do it first something will be different, jumps to tangent and doesn't let me switch it to any other type of constraint.  Maybe there's a proi setting that controls that?

- User Defined

- Place Manually

Don't know what else to change.

bdaly1-VisitorAuthorAnswer
1-Visitor
June 23, 2016

Hmmmm, there's something about this particular surface - yes, other surfaces (screws in holes) work fine - just not the very first one I ever tried.  Thanks.