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Getting ProUISpinbox value in CREO Toolkit

PARTHIBAN_K
15-Moonstone

Getting ProUISpinbox value in CREO Toolkit

Hi,

     I am repeatedly getting fatal error when try to get the value of spinbox, My code is below

int RunSpinBox()

{

  ProError status;

  int   i;

  char * dialog = "mcheck_plus_resource";

  ProUISpinboxIntegerGet(dialog,"ItemValue",&i);

  MessageBox(0,i,"SpinBox Value",1);

}

I have attached error file. Please anybody help to solve the issue.


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Parthiban Kannan

href="https://www.linkedin.com/in/parthiban-kannan/" target="_blank"
1 ACCEPTED SOLUTION

Accepted Solutions

I'd say that the error is caused by the MessageBox function.

Here is the function prototype as described on MSDN website:

int WINAPI MessageBox(
  _In_opt_ HWND    hWnd,
  _In_opt_ LPCTSTR lpText,
  _In_opt_ LPCTSTR lpCaption,
  _In_     UINT    uType
);

First function parameter is of type HWND and you are using an constant integer (0). Second parameter has to be a string and you are passing an integer.

Normally this types of errors are captured at the compilation time.

Personally I prefer to use ProUIMessageDialogDisplay instead of MessageBox.

Other items you need to double check are the dialog and spinbox names? Do the "mcheck_plus_resource" and "ItemValue" match the names on your resource file?

View solution in original post

1 REPLY 1

I'd say that the error is caused by the MessageBox function.

Here is the function prototype as described on MSDN website:

int WINAPI MessageBox(
  _In_opt_ HWND    hWnd,
  _In_opt_ LPCTSTR lpText,
  _In_opt_ LPCTSTR lpCaption,
  _In_     UINT    uType
);

First function parameter is of type HWND and you are using an constant integer (0). Second parameter has to be a string and you are passing an integer.

Normally this types of errors are captured at the compilation time.

Personally I prefer to use ProUIMessageDialogDisplay instead of MessageBox.

Other items you need to double check are the dialog and spinbox names? Do the "mcheck_plus_resource" and "ItemValue" match the names on your resource file?

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