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Quickly Build Mashup Widget Extensions and Extend Application Functionality with the Eclipse Plugin.
Extensions enable you to quickly and easily add new functionality to an IoT solution. Mashup widget extensions can be utilized to enhance a user's experience, your ability to develop robust applications, and make development easier as you move forward with your IoT development.
The Eclipse Plugin for ThingWorx Extension Development (Eclipse Plugin) is designed to streamline and enhance the creation of extensions for the ThingWorx Platform. The plugin makes it easier to develop and build extensions by automatically generating source files, annotations, and methods as well as updating the metadata file to ensure the extension can be imported.
These features allow you to focus on developing functionality in your extension, rather than spend unnecessary time getting the syntax and format of annotations and the metadata file correct.
NOTE: This guide's content aligns with ThingWorx 9.3. The estimated time to complete ALL parts of this guide is 60 minutes.
Download the completed files for this tutorial: MashupWidgetSamples.zip. Download the Eclipse Plugin. Download Extensions SDK.
The MashupWidgetSamples.zip file provided to you contains a completed example of a simple Widget project and examples of more advanced widget source code. Utilize this file to see a finished example and return to it as a reference if you become stuck during this guide and need some extra help or clarification.
Keep in mind, this download uses the exact names for Entities used in this tutorial. If you would like to import this example and also create Entities on your own, change the names of the Entities you create.
First, let's get our tools installed and set. If you haven't created an extension before, see the Create An Extension guide on how to entirely configure your setup.
To create a new extensions project in the ThingWorx Extension Perspective, follow the steps below to get started:
The ThingWorx Extensions SDK allows for easier development and in a shorter timeframe. The SDK provides steps for creating widgets, starting with an initial setup. Follow the steps below to get started on your own widget creation.
Choose the ThingWorx menu and select New Widget.
Select the parent project, in this case MyAwesomeExtension.
Enter SimpleWidget for the name and A simple example of Widget creation. for description.
Click Finish.
A new folder under the /ui folder is created and contains the JavaScript and CSS files for the widget. The metadata.xml file under the configfiles directory is updated automatically. The generated JavaScript files contain a minimal implementation of the functions needed to produce a working widget.
There are scenarios in which a 3rd party JAR file might be required. None will be needed for this scenario, but take note of how to do it below.
Choose the Widget menu and select New Jar Resource.
Select the parent project.
Browse to and select the JAR file you want to add, and enter a description.
Click Finish.
The JAR file is added to the /lib folder and the metadata.xml file is updated automatically.
Third-party libraries, images, and other web artifacts needed for the widget should be placed in the /ui/<widgetname> folder or subfolders of that location. The *.ide.js and *.runtime.js files can then reference any of those artifacts via the relative path of:
…/Common/extensions/<extensionname>/ui/<widgetname>/
For example, to include a third-party JavaScript library and CSS into your widget code, one would do the following:
if (!jQuery().qtip) { $("body").append('<script type="text/javascript" src="../Common/extensions/MyAwesomeExtension/ui/SimpleWidget/include/qtip/jquery.qtip.js"></script>'); $("head").append('<link type="text/css" rel="stylesheet" href=" ../Common/extensions/MyAwesomeExtension/ui/SimpleWidget/include/qtip/jquery.qtip.css" />'); }
A widget has the following lifecycle stages within the Mashup Builder. During each lifecycle stage, the specified functions on the widget are called by the Mashup Builder.
The widget is being loaded into index.html and added to the Widget toolbar/palette.
widgetProperties() - Called to get information about each widget (such as display name and
description)
widgetEvents() - Called to get information about the events each widget exposes
widgetServices() - Called to get information about the services each widget exposes
The widget is dragged onto a Mashup panel.
afterload() - Called after your object is loaded and properties have been restored from the file, but before your object has been rendered
The widget is appended to the workspace DOM element.
renderHtml() - Called to get an HTML fragment that will be inserted into the Mashup DOM element
afterRender() - Called after the HTML fragment representing the widget has been inserted into the Mashup DOM element and a usable element ID has been assigned to the DOM element holding the widget content. The DOM element is then ready to be manipulated.
The widget is resized or updated in the Widget property window.
beforeSetProperty() - Called before any property is updated
afterSetProperty() - Called after any property is updated
The widget is deleted from the mashup.
beforeDestroy() - Called right before the widget’s DOM element is removed and the widget is detached from its parent widget and deallocated. You should clean up resources (such as plugins and event handlers) acquired during the lifetime of the widget.
The [widgetname].ide.js file must implement several functions to work correctly in the Mashup Builder using its API. Widgets can declare widget properties, services, and events in functions.
Below is sample code for a widget named SimpleWidget with a bindable string property named DisplayText.
TW.IDE.Widgets.simplewidget = function () { this.widgetIconUrl = function() { return "../Common/extensions/MyAwesomeExtension/ui/simplewidget/SimpleWidget.ide.png"; }; this.widgetProperties = function () { return { name : "SimpleWidget", description : "A simple example of Widget creation.", category : ["Common"], properties : { DisplayText: { baseType: "STRING", defaultValue: "Hello, Awesome User!", isBindingTarget: true } } } }; this.renderHtml = function () { var mytext = this.getProperty('SimpleWidget Property'); var config = { text: mytext } var widgetTemplate = _.template( '<div class="widget-content widget-simplewidget">' + '<span class="DisplayText"><%- text %></span>' + '</div>' ); return widgetTemplate(config); }; this.afterSetProperty = function (name, value) { return true; }; };
To handle the widget at runtime, you need methods to do the following:
Below is sample code of what the [widgetname].runtime.js may look like:
TW.Runtime.Widgets.simplewidget = function () { var valueElem; this.renderHtml = function () { var mytext = this.getProperty('SimpleWidget Property'); var config = { text: mytext } var widgetTemplate = _.template( '<div class="widget-content widget-simplewidget">' + '<span class="DisplayText"><%- text %></span>' + '</div>' ); return widgetTemplate(config); }; this.afterRender = function () { valueElem = this.jqElement.find(".DisplayText"); valueElem.text(this.getProperty("DisplayText")); }; this.updateProperty = function (updatePropertyInfo) { if (updatePropertyInfo.TargetProperty === "DisplayText") { valueElem.text(updatePropertyInfo.SinglePropertyValue); this.setProperty("DisplayText", updatePropertyInfo.SinglePropertyValue); } }; };
If you have a local installation of the ThingWorx Composer, you can find examples of widgets in the Tomcat_Installation_Folder/webapps/Thingworx/Common/thingworx/widgets directory. DO NOT EDIT THESE FILES!. You will be able to mimic widgets you like to use them as a basis for new widgets. Or, just take notes on these items which will be covered more in-depth later in this guide.
You can incorporate the following features into your widgets:
You can access the full power of JavaScript and HTML in your widget code at runtime. Anything that can be accomplished using HTML and JavaScript is available in your widget.
Click here to view Part 2 of this guide.
Unable to view Part 2 of the guide. I get the following:
Not able to see the second part of the guide. same issue as @AndyHilton is facing
Hi @GAjey and @AndyHilton Some of these "here" links were incorrect. I think I've fixed them all, but if you run into anymore broken links @mention or pm me and I'll take care of them.