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I was studying about the use of fasteners (adding them directly with the software tool) in Creo Simulate 2.0 and I couldn't find some answers for the doubts below:
Could anyone help me please?
Best Regards,
Guilherme
Hi Guilherme,
Thank you for your question.
Let me try to answer your questions.
In Creo Simulate 2.0, we have two forms of contact interfaces - Frictionless or Infinite Friction. In Creo 3.0 we are introducing Finite Friction where you can define the Static and Dynamic coefficient of Friction between components or surfaces.
Let me try to provide details on fasteners. While Fasteners have been available for a number of releases, they were significantly enhanced in Creo 2.0 to properly define the various conditions.
In WF4 all fasteners used a spring idealization to model the bolt/screw. This type of idealization uses a 6x6 stiffness matrix enabled us to calculate the axial forces only, it did not account for any shear or bending forces (these are not defined in a spring). In Creo 2.0 we removed the spring idealization and replaced with a Thimoshenko beam which uses a 12x12 stiffness matrix. This enabled us to calculate the axial forces, as well as, shear and bending forces. The results defined in Creo 2.0 are the most accurate. As the underlying idealization for the fastener better represents the condition. Along with the additional forces captured, the increased stiffness matrix provides more accurate results.
You mentioned you changed the Model Setup to reference all the interfaces to be CONTACT. I would typically maintain the default as Bonded. When you place a fastener, you have a choice of how you want the two components to be contacted as a result of the fastener. Within the Fastener dialog, you can select FIX SEPARATION.
Fix Separation controls the interface (stiff distributed spring) between the two contacting surfaces in the model between the fastener with an outer diameter defined in the dialog as the Separation Test Diameter.
You can also choose to check the Frictionless Interface check box in the dialog. If you select Frictionless Interface, the tangential stiffness of the distributed spring between the contact regions is 0. If you clear the Frictionless Interface check box, the tangential stiffness of the distributed spring between the contact interfaces has a very large value.
Now you can choose to ignore the Fix Separation and manually create a contact Interface between the two surfaces (between the two parts connected by the fastener). I would create a surface region first on both parts around the area you are placing the fastener. I would use those surface region to define the Interface with Contact. It is there where you can define the friction as either none or infinite. Note: In Creo 3.0 you can define Finite. If you select Infinite, you can select to create slippage indicators and define the coefficient of friction to be used for the indicators.
Rule of thumb when using either fix separation on manual contact interfaces.
Lastly, the Pattern capability is not supported in Creo Simulate for placing fasteners. This is an enhancement request we have received and are exploring this option in the future.
Hope this helps.
Regards,
Mark
Hello Luiz,
Thank you for this question.
Hello Mark,
Thank you for this very detailed explanation.
But would it be possible to have a demo file, for example in the knowledge base of PTC.
So that we can do tests and tests to understand the function.
Cordially.
Denis.
Hi Mark,
thank you very much for all the clarifications.
Best regards,
Guilherme
My pleasure Guilherme. If you have further questions please let me know - -.
In addition, I would also reference Steven's comments above when dealing with solid fasteners - individual parts for bolts and nuts, etc. As Steve mentioned, the Split Surface function in the interface tool will save time in creating matching surface regions.
Thanks,
Mark
As Steve pointed out, you can't pattern fastener if they are used with the fastener tool. However, if you define a part/assembly that defines the fastener and the area of material that captures the 'radius of influence', then you can pattern this part/assembly. The nice thing about this is that, depending on your model, you can use this method to allow you to quickly change the kinematic nature of the joint (for example, allowing or restricting on-axis rotations). For example:
Assembly A contains two parts: Radius A and Radius B which are connected with a beam element and two weighted-links. Assembly A is placed in an upper-level assembly and used to connect Part A to Part B; in this case, Assembly A represents the fastener. By using a global bonded model definition, the overlapping edges will merge together and result in a beam element connected to a radius of influence on each part. Since Assembly A is an assembly, it can be patterned in Parametric.