Hi@Aditya1702 ,
I tested the interval function on IOS , iPad Pro 11 and it was working on some simple interval function showing gif picture in a loop from the Unload directory. I did not check the case where the data is loaded dynamically from server.
I observed that on iPad Pro 11 there is instability (crash of the view) if you try to set the src property of 3DImage widget to non existing picture. So possibly here you need to pay attention if the picture exist or try to handle some exception. But so far you set always a valid picture it works fine.
In preview it has no issue so possibly you can debug it first to see if there is an error that a picture is not available:
$scope.NUMB_PICTURES=22
var AnimDelta=800;
let global_count_int=0
$scope.MyInterval=0;
//----------------------------------------------------------------------------------
angular.element(document).ready(function() { //$timeout(()=>{$scope.setRot(45);},5000)
/////////////////////////////////////////////////////////////////////
$scope.setMyInterval()
});
/////////////////////////////////////////////////////////////////////
$scope.setMyInterval=function(){
$scope.MyInterval=$interval( function(){
if( global_count_int >= $scope.NUMB_PICTURES ) global_count_int=1;
else
{global_count_int++;
$scope.app.params.Count=global_count_int}
var url_source= "app/resources/Uploaded/door_type_"+global_count_int+".gif";
$scope.setWidgetProp('3DImage-1','src',url_source);
console.info("Called :: $scope.setWidgetProp('3DImage-1','src','"+url_source+"');")
$scope.$applyAsync()
}, AnimDelta);}
/////////////////////////////////////////////////////////////////////
$scope.stopMyInterval=function()
{
if($scope.MyInterval!=undefined) $interval.cancel($scope.MyInterval);
}
//-----------------------------------------------------------------------
$scope.startMyInterval=function()
{
if($scope.MyInterval!=undefined) $interval.cancel($scope.MyInterval);
AnimDelta=$scope.app.params.AnimDelta
$scope.setMyInterval();
$scope.$applyAsync()
}
so in preview looks like this

I also attached the project , so you can test on IOS iPad pro.