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Hi,
I have 5 sequences (5 .pvi files inside my .pvz file) and I want to play all of them one by one on a single click of a button. (Button should remain disabled till all the 5 sequences get completed.)
Next sequence should only be get start after completion of previous sequence. Like an assembly of a some figure/object.
What I have tried so far is (Not working currently):
var modelEle1 = angular.element(document.getElementById('model-1'));
$scope.sequence1 = function() {
$scope.view.wdg['model-1']['sequence'] = 'l-Creo 3D Sequence1';
$timeout(function() {modelEle1.scope().playAll();},600);
}
$scope.sequence2 = function() {
$scope.view.wdg['model-1']['sequence'] = 'l-Creo 3D Sequence2';
$timeout(function() {modelEle1.scope().playAll();},600);
//$scope.view.wdg['model-1']['playAll'] = true; Not working and is it a correct way to call it?
//$scope.view.wdg['button-2']['click'] = true; Not working and is it a correct way to call it?
//I have binded the "button-2" click event with "model-1" playAll service.
}
// I am calling this function on a button-1's click JS Box.
$scope.sequence = function() {
$scope.sequence1();
$scope.sequence2();
}
If there is any other efficient code/method to achieve this functionality, please provide it.
Thank you,
Shashank
Solved! Go to Solution.
Hi,
In reply to my own question, I have done some changes in my code and now I have achieved the functionality, to some extent that I wanted (working fine in ThingWorx Preview mode but not looks good in ThingWorx View App). Still needs your suggestions to how to remove vibrations/shaking of model in ThingWorx "View" App.
Changed Code:
// I am setting the "Sequence1" to the "model-1" on button JS Box before calling the sequence() function.
$scope.sequence1 = function() {
angular.element(document.getElementById('model-1')).scope().playAll();
}
$scope.sequence2 = function() {
setTimeout(function() {
$scope.$apply(function() {
$scope.view.wdg['model-1'].sequence = "Uploaded/l-Creo 3D - Sequence2.pvi";
angular.element(document.getElementById('model-1')).scope().playAll();
});
}, 6000); // My First Sequence is taking approax. 5 secs to execute. Extra 1 sec to just play safe.
}
$scope.sequence3 = function() {
setTimeout(function() {
$scope.$apply(function() {
$scope.view.wdg['model-1'].sequence = "Uploaded/l-Creo 3D - Sequence3.pvi";
angular.element(document.getElementById('model-1')).scope().playAll();
});
}, 10000); // This is the approax total time taken by Sequence1 & Sequence2. My Second Sequence is taking approax 3.5 sec to execute.
}
//I am calling this function on Button's JS Box on whose click the sequence need to be played by one-by-one.
$scope.sequence = function() {
$scope.sequence1();
$scope.sequence2();
$scope.sequence3();
}
The JS code that I have written on Button's JS Box is:
setWidgetProp( 'model-1', 'sequence', 'l-Creo 3D - Sequence1.pvi');
sequence();
Some Key points to remember if you are using this code:
Thank you,
Shashank
Hi,
In reply to my own question, I have done some changes in my code and now I have achieved the functionality, to some extent that I wanted (working fine in ThingWorx Preview mode but not looks good in ThingWorx View App). Still needs your suggestions to how to remove vibrations/shaking of model in ThingWorx "View" App.
Changed Code:
// I am setting the "Sequence1" to the "model-1" on button JS Box before calling the sequence() function.
$scope.sequence1 = function() {
angular.element(document.getElementById('model-1')).scope().playAll();
}
$scope.sequence2 = function() {
setTimeout(function() {
$scope.$apply(function() {
$scope.view.wdg['model-1'].sequence = "Uploaded/l-Creo 3D - Sequence2.pvi";
angular.element(document.getElementById('model-1')).scope().playAll();
});
}, 6000); // My First Sequence is taking approax. 5 secs to execute. Extra 1 sec to just play safe.
}
$scope.sequence3 = function() {
setTimeout(function() {
$scope.$apply(function() {
$scope.view.wdg['model-1'].sequence = "Uploaded/l-Creo 3D - Sequence3.pvi";
angular.element(document.getElementById('model-1')).scope().playAll();
});
}, 10000); // This is the approax total time taken by Sequence1 & Sequence2. My Second Sequence is taking approax 3.5 sec to execute.
}
//I am calling this function on Button's JS Box on whose click the sequence need to be played by one-by-one.
$scope.sequence = function() {
$scope.sequence1();
$scope.sequence2();
$scope.sequence3();
}
The JS code that I have written on Button's JS Box is:
setWidgetProp( 'model-1', 'sequence', 'l-Creo 3D - Sequence1.pvi');
sequence();
Some Key points to remember if you are using this code:
Thank you,
Shashank
Hi,
As I haven't received any reply on my post and I have achieved the functionality what I needed, I am marking my previous reply as a Correct Answer to this discussion.
Still any suggestion/answer from community side will always be welcome..
Thank you,
Shashank
Hi
Even I am trying to achieve the same. I have tried to do it on playstopped event but playstopped method is not getting triggered for every sequence. Please let me know if you have any idea on it.
Thanks