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I am using a slider widget to rotate a 3D model along Y axis. But the model is not rotating according to its pivot point. Is there any solution for this?
I have also tried ThingMark Rotation but it does not work.
Models rotate about the default coordinate system 0,0,0 point, the csys also defines the orientation of the x, y, z axis.
@RolandRaytchev has a good post about this here: https://community.ptc.com/t5/Studio-Tech-Tips/Mechanism-Concept-in-Vuforia-Studio-How-to-make-rotation-more/m-p/552743#M35