I would like to create a custom shader to create a simple effect where a texture is "scrolling". adding an offset to the texture UV coordinates over time.
right now, I created a shader with a <TML> object
$scope.setWidgetProp('MainFuelPipe-1','texture','app/resources/Images/water_animated.png?name=tex0&edge=repeat'); $scope.setWidgetProp('MainFuelPipe-1','shader','reflect;u_time f '+offset+'');
I currently have troubles changing the UV coordinates in my shader. Basically, i don't know how to get my texture coordinates in my fragment shader
The idea would be something like:
<script name="reflect" type="x-shader/x-fragment"> precision mediump float; // Passed in from the vertex shader. varying vec2 v_texcoord; // The texture. uniform sampler2D tex0; uniform float u_time; void main() {
gl_FragColor = texture2D(tex0, vec2(gl_FragCoord.x + u_time, gl_FragCoord.y)); } </script>
but I have troubles getting my shader to work and changing the UV coordinates.
Is there also some kind of documentation or a set of examples on shaders for Vuforia Studio?
Bonus question: is there a way i can access the shader program in my Home.js?