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Hello, I was wandering if it was possible to use lighter file formats such as gltf instead of pvz in vuforia studio.
Similar discussion - "Is there a way to convert PVZ File to other file such as FBX, GLB or GLTF?": https://community.ptc.com/t5/Vuforia-Studio/Is-there-a-way-to-convert-PVZ-File-to-other-file-such-as-FBX-GLB/td-p/725723
Yes I read that article and thank you but it doesn't explicitly say what are the pros and cons of using an AR format. It only says that using a gltf format (or any AR format) will reduce the value of Vuforia Studio in terms of things that the tool can do. Correct me if I'm wrong
Hi @FC_12202090,
so currently when we try to load a model it show the following supported model formats:
but intendedly of what format you used it is always converted to PVZ and based on the filter containing more or less for the original features of that format. we will find in Studio. So far R&D PTC goals is always to remain for all file conversation the maximum features which are supported by pvz and Studio (pvz support more feature as Studio does) so far my knowledge). Feature not supported by PVZ format and Studio are simple omitted /not converted to pvz and could not be find in Studio.
If the gltf is the better format that pvz is the matter of opinion followed by design of each product .. It is a compromise of providing of maximum Information with minimum size and resource usage and each company has different opinion of way how that is implemented.
Also ,please, attention that additional restrictions are coming from the mobile platform itself. For example that issue reported in VTS-2377 where have the statement from development team saying:
On iPhone/iPad for OpenGL (also means Studio) there is an general limit for texture /decals which is 4096x4096
so means when textures with larger size are used by the format then the textures are not displayed by the mobile platform.