Is there a way to turn a 3D scan of a person into an avatar (or anthropometric model) and then import it into Creo in such a way that it can be manipulated to different postures and/or animated like a Creo manikin? Or is there a way to overlay a skin on top of manikin that is created from a 3D scan of a person (so that the person's body measurements can be used)?
Thanks for your reply.
I'm designing an orthotic device and am hoping there's a way that I can model and assemble parts that conform to the shape of a person's body, with that shape being obtained from a 3D scan. If only there was a way that such a model taken from Blender could be used in Creo.
PTC does offer Reverse Engineering Extension for dealing with point-cloud data, but it doesn't look like it easily results in poseable models. The video they have is almost 8 years old, https://www.youtube.com/watch?v=ejJ4VnKhn64 (turn down the sound before playing it) The sales page is https://www.ptc.com/en/products/cad/industrial-design/reverse-engineering
I wish I could help more, but I don't see a widespread use like this, leading me to believe that many people are creating in-house custom workflows from various programs, most likely programs like Blender, Rhino, and Spaceclaim or using specialize software.
Thanks for the heads-up. The REX looks like something I may be able to use for other work. And it may be feasible to parameterize the body parts from scans and assemble them into a model.
That makes sense as to why there don't seem to be any dedicated solutions. I was able to speak to someone who does game development and he informed me that there's a way to add a skeleton structure to a scan and somehow import it into parametric CAD so it can be manipulated. I will give that a try and, if it doesn't work, I will try the REX or look for another solution. Thanks so much for your help.