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ProE at this point in time does not take advantage of GPU based rendering and renders using the CPU(s). GPU based rendering is something that I've been told they are looking into.
Pro/E has supported GPU rendering (through OpenGL) for well over 20 years.
If you have a supported graphics card (such as any Quadro FX) the GPU is doing all the work when you pan/zoom/spin.
You can enable/disable the rendering method with the config.pro option: graphics.
This is handy to diagnose OpenGL or graphics card & driver issues.
However, what Pro/E cannot yet do is pass the tesselation task to the GPU.
Currently, Pro/E tesselates the model with the CPU, and then sends the triangle facets to the GPU for display.
Gerry Champoux
Williams International
Walled Lake, MI
In Reply to Chris Hanna:
ProE at this point in time does not take advantage of GPU based rendering and renders using the CPU(s). GPU based rendering is something that I've been told they are looking into.
Let me clarify, in ARX when you select Render Window it uses the CPU to render the image not the GPU. If you want to test this with an nVidia card go to addgadget.com and get the CPU Usage and GPU Meter widgets. Open something in the ARX module and select Render Window. Watch your CPU cores max out for a moment and the GPU usage barely twitch.
Selecting the Shaded display when modeling uses your GPU not CPU. I found this situation very strange because open source programs like Blender now have GPU based rendering as an option and ARX doesn't.