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Hello,
I am new to Thingworx and am trying to get some 'hands-on' on this platform. I am trying to better understand the concept of things, things shape and thing template. I am trying to map my current understanding on these topics by a typical use case, and would like to understand how would this solution be feasable.
USE CASE - I have a particular type of machine, say MAC_X. And I have many such machines in my plant. This type of machine has a 6 movable axis each axis controlled by a motor, and machine also has a pressure and temperature meter.
Mapping to Thingworx -
Number of MAC_X machines - Individual things
MAC_X - Thing template
Motor, temperature sensor, pressure sensor - Individual Thing shapes
Now my question is how can I have multiple motors in my machine, i.e six instances of same thing shape??
Thanks
Solved! Go to Solution.
Some options:
Some options:
Hello Carles,
Thanks for your reply.
Option of making a network, was one solution I considered myself also, but I didn't proceed on because, to access the network elements we have to use scripts only, and at this point I didn't wanted to get into that complexity. So can you suggest some good resource to understand all the services associated with a network, to get children, and subsequently their properties.
There is yet another part about which I would like to have some information, which is THINGNAME property available inside thing. So how does that property work? Will using a Thingname (Motor things) inside Machine things, solve my issue? Because, I have created 3 Motor Things and I am able to add all three of them by using thingname property of thing. But after having these three motor things, I am not able to use them further.
Any suggestions??
Thanks
To know which services belongs to a Network, you just need to use the Scripts and select the given network, then you will get a bunch of available services (like GetSubnetworkConnections, GetNetworkConnections...)
THINGNAME base type, it's a reference to another thing, that's it. You can set properties as THINGNAME and point to other THINGS:
me.myMotor1
me.myMotor2
me.myMotor3
me.myMotor4
myMotorN it's a property of baseType THINGNAME which points to the corresponding motor thing.
That's a solution also ( but of course you will be limited on the number of motors)