Ability to switch between wide and Ultra wide angle camera in Vuforia View IOS device (Ipad)
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Ability to switch between wide and Ultra wide angle camera in Vuforia View IOS device (Ipad)
Dear community member,
I believe Vuforia View currently utilizes the iPad Pro's wide-angle camera. Is there a plan for the R&D team to enable the use of the ultra-wide camera in future Vuforia View updates? We aim to capture experiences using both wide and ultra-wide cameras, selecting based on precision requirements—wide for high precision parts and ultra-wide for lower precision.
Best regards,
Sandy
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Hi @Sandy_Gunner ,
the first point is what is the technical background?
- what is the exact device type /description in your applicaiton case ? - e.g. I have iPad Pro 11 inch , 3. Generation
- and what is the IOS version? e.g. 17.5.1
what is the applicaiton case? or possibly what you belive that you will have an significant improvement in the functionality. That is important when we dicuss this issue with the R&D team.
did you measure something where e.g. you hope that with the ultra camera you will get more accurate detail. Or are your concern only about the picture resolution /size?
https://support.apple.com/en-sa/guide/iphone/iphb362b394e/ios
I see that in Vuforia Engine we have some option e.g. in Unity there are setting: https://developer.vuforia.com/library/platform-support/working-camera-unity
or for native https://developer.vuforia.com/library/platform-support/working-camera-native
so possibly these setting will lead to change to the camera used. In vuforia Studio we do not have an option for that for the display.
For take a picture via the Camera widget we have some option what we can set - I remember that we have an issue what was reported for the HoloLens 2 - R&D Ticket VTS-1856 - "Vuforia Studio camera widget resolution."
So here we are able to set for the widget the resoluton:
$scope.takeScreenie = function () {
let props = {
"imgWidth": 2880,
"imgHeight": 1406
};
let successCb = function(result, params) {
console.log("params: " + JSON.stringify(params));
console.log("result: ", result);
};
tml3dRenderer.takeScreenshot(props, successCb, ()=>{});
}
I never checked if this work for ios devices and if we set the value this will have effect or will switch to the ultra -wide precison camera if we use higher parameter. Also important is what should be the correct values what need to be specify.
But for possible report to R&D and PM it is imporant to know what is your applcaiton case , and what is the goal . Do you have a specific problem to solve? Why do you want to use that camera. Remember that it will be possibly slower. Is there some siginificant improvment waht we can expect for the specific device type (ios version) etc.? Thanks
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Thank you for your response.
We primarily use the iPad Pro 11-inch with iOS 17.2 and above.
I am sorry as I forgot to mention the use case for switching between the ultra-wide and wide-angle cameras in Vuforia View.
This functionality is crucial for analyzing large virtual models (3D models) in AR before prototyping. We need the wide-angle camera to check the important segments of that model and the ultra-wide camera to view the entire model without moving away from the model (as the space is limited , we cannot move freely so the switching camera is the better option).
I hope this clarifies the necessity of this feature. If you need further information, please feel free to contact me.
Thank you.
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