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Hello Everyone.
Sorry if this question was asked already.
I'm new to Vuforia Studio and am just trying to create contents using the tutorials and guides available here.
I am now tasked to create a content using HoloLens and I was given a model to work with.
My task is to create a button that when clicked (or when I tap at the specific part), it will change the model to another one.
I have a 4 part component.
What I want is when I click on a button (or tap the part), the model will change to an exploded version.
I have here a pvz file that all components are compact.
Another pvz file where part 1 is exploded, another one where part 2 is exploded, so on, until part 4.
So basically I have 5 pvz files.
Is this possible?
I'm sorry, I'm so new about this and I don't have any background or training. Hope you can help me..
Or if you could link a useful resource, I would really appreciate it.
Thank you.
Solved! Go to Solution.
For 3D Eyewear experiences, you can use 3D Button to set the source of the model dynamically. The logic is:
1> Define an application parameter, like "modelSelect"
2> Upload the Models to the resources
3> Create a JS script like below to set the source of the "model-1" widget based on the value of "modelSelect". Call the function for the click of the 3D button:
/////////////////////////////////////////////////////////////////////////////
$scope.changeModel = function (modelSelect) {
let models = $scope.view.wdg['model-1'];
switch (modelSelect)
{
case 1:
models.src='app/resources/Uploaded/blue_pump.pvz';
break;
case 2:
models.src='app/resources/Uploaded/Fan.pvz';
break;
default:
models.src='app/resources/Uploaded/Robot Arm Model.pvz';
}
}
//////////////////
Hello Sir
Thank you for the reply.
Yes, I managed to do that. But I don't know how will I make it using HoloLens.
When creating an experience for Tablet or Mobile devices, I am using that step.
Now I am trying to do the same for 3D Wear devices and I don't know how to do it not using Select Widget.
Or I am just missing something?
Additional Information:
I tried to make this experience using Mobile Environment..
I used a 2D Widget (Select) and I can switch models dynamically.
But using 3D Wear as an environment, it is quite difficult.
There is no 2D widgets and I really don't know what to do next.
I badly need help. 😞
For 3D Eyewear experiences, you can use 3D Button to set the source of the model dynamically. The logic is:
1> Define an application parameter, like "modelSelect"
2> Upload the Models to the resources
3> Create a JS script like below to set the source of the "model-1" widget based on the value of "modelSelect". Call the function for the click of the 3D button:
/////////////////////////////////////////////////////////////////////////////
$scope.changeModel = function (modelSelect) {
let models = $scope.view.wdg['model-1'];
switch (modelSelect)
{
case 1:
models.src='app/resources/Uploaded/blue_pump.pvz';
break;
case 2:
models.src='app/resources/Uploaded/Fan.pvz';
break;
default:
models.src='app/resources/Uploaded/Robot Arm Model.pvz';
}
}
//////////////////