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How to change model when 3D button is clicked

Adrian_G.
9-Granite

How to change model when 3D button is clicked

Hello Everyone.

Sorry if this question was asked already.
I'm new to Vuforia Studio and am just trying to create contents using the tutorials and guides available here.

I am now tasked to create a content using HoloLens and I was given a model to work with.
My task is to create a button that when clicked (or when I tap at the specific part), it will change the model to another one.

I have a 4 part component.
What I want is when I click on a button (or tap the part), the model will change to an exploded version.
I have here a pvz file that all components are compact.
Another pvz file where part 1 is exploded, another one where part 2 is exploded, so on, until part 4.
So basically I have 5 pvz files.

Is this possible?
I'm sorry, I'm so new about this and I don't have any background or training. Hope you can help me..
Or if you could link a useful resource, I would really appreciate it.

Thank you.

1 ACCEPTED SOLUTION

Accepted Solutions
Jimwang
14-Alexandrite
(To:Adrian_G.)

@Adrian_G. ,

For 3D Eyewear experiences, you can use 3D Button to set the source of the model dynamically. The logic is:

 

1> Define an application parameter, like "modelSelect"

2> Upload the Models to the resources

3> Create a JS script like below to set the source of the "model-1" widget based on the value of "modelSelect". Call the function for the click of the 3D button:

/////////////////////////////////////////////////////////////////////////////

$scope.changeModel = function (modelSelect) {
let models = $scope.view.wdg['model-1'];
switch (modelSelect)
{
case 1:
models.src='app/resources/Uploaded/blue_pump.pvz';
break;
case 2:
models.src='app/resources/Uploaded/Fan.pvz';
break;
default:
models.src='app/resources/Uploaded/Robot Arm Model.pvz';

}
}

//////////////////

 

 

View solution in original post

4 REPLIES 4
Jimwang
14-Alexandrite
(To:Adrian_G.)

Hello Sir

Thank you for the reply.
Yes, I managed to do that. But I don't know how will I make it using HoloLens.

When creating an experience for Tablet or Mobile devices, I am using that step.
Now I am trying to do the same for 3D Wear devices and I don't know how to do it not using Select Widget.

Or I am just missing something?


Additional Information:

I tried to make this experience using Mobile Environment.. 
I used a 2D Widget (Select) and I can switch models dynamically.

But using 3D Wear as an environment, it is quite difficult.
There is no 2D widgets and I really don't know what to do next.

I badly need help. 😞


Jimwang
14-Alexandrite
(To:Adrian_G.)

@Adrian_G. ,

For 3D Eyewear experiences, you can use 3D Button to set the source of the model dynamically. The logic is:

 

1> Define an application parameter, like "modelSelect"

2> Upload the Models to the resources

3> Create a JS script like below to set the source of the "model-1" widget based on the value of "modelSelect". Call the function for the click of the 3D button:

/////////////////////////////////////////////////////////////////////////////

$scope.changeModel = function (modelSelect) {
let models = $scope.view.wdg['model-1'];
switch (modelSelect)
{
case 1:
models.src='app/resources/Uploaded/blue_pump.pvz';
break;
case 2:
models.src='app/resources/Uploaded/Fan.pvz';
break;
default:
models.src='app/resources/Uploaded/Robot Arm Model.pvz';

}
}

//////////////////

 

 

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