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Made this curve through points, it supposed to be a conveyor belt
When i tried to make a simple sweep, drew a rectangle at the starting point, it swept it along the trajectory by rotating the rectangle, based on the curve's direction. So the rectanlge didn't remain normal , and I couldn't figure out which setting to use
So the question, how can I make this sweep, so the rectangles sides stay normal to something, and doesnt rotate?
Or is there an alternative way to do this? I just want a rectangle section along the curve
Here's the file : files.fm/u/dpqvzrxw#
Thanks!!
Hi, did you find any solution to this problem?
I know it's been 7 years, but I have a similar problem with control of my sweep and preventing an unexpected twist.
Set "Section plane control" to "Normal To Projection" in sweep References.
And set datum plane witch will define orientation for sweep section.
@Van_AG thank you , but can you please be more specific? I have about 25 planes in this design, I know you don't see them.
That rectangle must be rotated 90 deg, so the angle that now has 51.9155 deg should have 90 deg and the other one should have 0 deg.
I'm not sure which datum plane to pick as it doesn't generate anything when I do. It doesn't allow me to sketch the profile anything when I do.
1 must be parallel to 2 and right angle between 3 & 4. The turn to bottom left must be flat as well, with the bigger surface on the top.
Can you share the trajectory curve please.
I'll try to explain
Please see the attached models.
Trajectory segments "Intersect 1" and "Intersect 2" not tangent to neighbors, so I recreate them in r3-model
Thank's @Van_AG it does look lovely now.
Can you expand on the steps so we all can understand what is the process please?
I see what you did, but since this tool is new to me, I don't quite understand HOW did you do it 😊
I see that you have created additional sections in here, and set them up to main XY plane, great move.
I suppose, this is what you mean by setting the tangency? This tool seems to be a very powerful one. Can you guide us to some extensive tutorial perhaps?
I would encourage you to create a new thread specific to your model and issue. I have posted here an example of how to manage the trajectory of the corners which I think provides what you are looking for. In general, one would like to have a minimum of G1 (tangency) continuity along the entire sweep trajectory. With less than G1 continuity in the trajectory it usually results in undesired geometry when used for sweeps.
I have enclosed a model (Creo 4) where I have "managed" the corner transitions in a way that imposes tangency such that you can use the sweep normal to trajectory option to get a "good" corner transition. Note the corner has a single tangent transition where the two radii meet in 3D space.
Illustration of corner control using two radii. This paradigm can of course be implemented for splines and 3D curves (ISDX) to get a desired transition in the corner as well. It is possible to impose continuity at G2 and G3 in some cases if needed.