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When I move a balloon around, it runs away. I was to move it onto a snap line, however, the balloon fled so far away. I am not sure what it was worried about. There must have some constraints in its mind driving the balloon always run away. How to prevent this time-consuming "catch&flee" cycles?
Solved! Go to Solution.
Just now I found an acceptable solution: 1) toggle off "Snap to Guides"; 2) move the deserter back to its position.
Occasionally I get this issue also, it's pretty rare but infuriating when it happens. It's as if the move point is at some arbitrary location way off the balloon. And every time you move the balloon, it seems the move point gets farther away.
I don't remember how I get around it. Seems like I delete the balloon and re-add it.
Yes, this is one quick-fix solution that I normally use. However, after I have made Split Balloons, I try to avoid this quick-fix. Thanks.
It ran to the north now ...
Have to wait for back up now. Tired of chasing.
Hello @JS_9824412
For sure "data specific", and not "generic" behavior. Without accessing data to investigate this further therefore, it's difficult to give guidance.
I see 2 possible root causes:
If nothing helps above, Is it possible to simplify a lot the assembly, ensure issue persists, and backup a simplified version of the drawing here (to avoid sharing confidential data)? If yes, we may try to have a look, and if not resolving this in the contect of impacted data, maybe trying to provide a workaround.
Regards,
Serge
Hi Serge,
It happened before many times in my services at different companies. All the assembly models and drawings were created by different staff engineers. We (contractors) were called in to help and freed them from headache CREO related issues, such as this "catch and flee" problem. Staff engineers are mad about these problems, we (contractors) love these problems very much (because without these never-ending problems, we might have already changed careers.)
Just now I found an acceptable solution: 1) toggle off "Snap to Guides"; 2) move the deserter back to its position. (Note: If the "Snap to Guides" is turned on, PTC still can help by disclosing what the parameter is to control the distance of running away.)
BTW, can PTC design a new capable snap line that, when moving it, it can pick up balloons upon touching them then distribute them along the snap line evenly and automatically? You can take a reference to the most efficient way in SolidWorks about how it handle balloons in drawing.
Thanks
Just now I found an acceptable solution: 1) toggle off "Snap to Guides"; 2) move the deserter back to its position.
Check out the Delivered reply to this Idea: Option to disable/turn off annotation leader snapp... - PTC Community
Besides the check box there is a configuration to set: annotation_snap_to_guide_range - off, 1, 3, 2, 4, 5
We had this issue, along with views moving, caused by a shrinkwrap in the assembly that had been modified after the drawing was created. the modified shrinkwrap was a different size and this 'moved' the view centers on the drawing which caused them and balloons to move.