family table of a skeleton to drive multiple components
- February 1, 2021
- 1 reply
- 2912 views
Hello,
I'm modeling a set of rails for a part holding fixture that I'm designing.
I have three different part sizes that I need to accommodate, but the shape of the part does not change.
I modeled the rails using a top down methodology referencing a generic skeleton instance. I thought I would be clever by then making family instances for each of the needed sizes. Since the reference surfaces don't change, only the dimensions. I figured that in each assembly the rails would update on regeneration to match the skeleton instance. But this isn't the case, the references are still tied to the generic, and any attempt to re-reference brings up a warning that I have external references that I'm breaking. That must mean that the parts can only be referenced to a single instance of the skeleton at one time, which suggests that I need a family table for each rail as well.
That brings me to my question, what's the point of family tables if I have to practically remake the assembly 3 times anyways? I would have better control just making three distinct assemblies and avoiding the hassle. Is there a way that I can drive the two rails from a single skeleton having multiple instances? Or do I absolutely have to have instances of each rail to match the skeleton instances?

