In general, solids work fine for shapes made by prismatic machining (milling and turning), and for relatively smooth shapes (coil springs, for example). The rotor blades you show would probably be OK in solids (I imagine making the main blade shape with a swept blend, perhaps along some control curves, then using simple revolves and extrusions for the root detail).
For complex shapes, especially cast or moulded ones, with lots of detail and intersecting, angled surfaces (I'm guessing that the chassis is injection moulded and has things like stiffening ribs and fixing screw bosses), surfacing is definitely the way to go.
Another way to look at it is that if you want Boolean operations (merge, subtract etc) then in Creo you need to use surfaces. If you can do everything with simple protrusions and cuts, then solids will do.
As BH OOI said in your duplicate thread Solid modeling vs surface modeling :
"whatever we need to do on solids, we are able to accomplish it surface modeling" - but if you don't need the capabilities of surfacing, then solids may be a little simpler.