Mapped Mesh on Fillet
I was wondering if anyone can tell me how to create a mapped mesh on the geometry highlighted in yellow. I used to have just a cylinder with no fillets. I used brick elements on the oter tube and wedge elements on the inner cylinder. This ran nicely. This is a hyper-elastic/contact analysis. Now I added fillets and I have no idea how to create wedge elements in the radius portion. I was thinking wedge elements in the radius portion and brick in the rest. Can anyone help?

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