Top Down Design - Bearings
Using motion skeletons to attempt to completely animate a worm gear. All parts are already modelded top down, and the motion skeleton is complete. Problem is, I cannot figure out how to get the balls and carrier to rotate correctly (rolling along the track). The ratio of turns from the inside to the bearing carrier is a function of the diameters, and figuring out the ratio will be simple, but I'm having trouble on the actual creation of the Skeleton body. If anyone knows how to do this, or knows of a tutorial, it would be great.

