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As soon as we apply I cylinder joint in assembly a rotation direction is is start showing. How can we specify the direction like clockwise and anticlockwise or change the default rotation direction.
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I think I understand what you're asking...
When the angle is not in the clockwise/counterclockwise direction I want, I just enter a negative value for the angle, and it changes the "default" direction. I believe the initial angle is oriented with respect to the normal vector of the geometry being used to define it.
Hopefully your situation is as simple as I'm assuming.
I think I understand what you're asking...
When the angle is not in the clockwise/counterclockwise direction I want, I just enter a negative value for the angle, and it changes the "default" direction. I believe the initial angle is oriented with respect to the normal vector of the geometry being used to define it.
Hopefully your situation is as simple as I'm assuming.
Thanks a lot for the reply. I was doing the same in my assembly but for some reason, it was not working. Then I again set up the assembly and my problem solved. With your reply, I understood that I was doing the correct thing and arranged the assembly again and problem solved.
I will share some work here later. Well, thanks a lot again for the reply.
Here is the video where I was trying to create a bolt and nut animation. And nut was rotating in the wrong direction. After filling the angle with the negative value the problem solved.