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1-Visitor
August 29, 2018
Question

Mechanism design workflow

  • August 29, 2018
  • 1 reply
  • 3921 views

I am new to the Creo mechanism design module and I want to understand a bit more about good mechanism design workflow.

When beginning a design, do I design my mechanism first in a master assembly where I build all the necessary parts (e.g. using a motion skeleton) and then use those parts into a new "mechanism" assembly in order to check the mechanism? i.e. Will I end up with two assemblies, one where the mechanism is actually designed and the other where the parts are assembled with mechanism constraints? I can't see a way where different parts of a mechanism can maintain parametric constraints without having these two different assemblies or am I missing something?

Or is there a way that the mechanism can be integrated into an assembly from the start where I can use the mechanism module as a design aid to drive other geometry in my design?

Any feedback on the best mechanism design workflow would be greatly appreciated!

Thanks!

1 reply

21-Topaz II
August 29, 2018

If you use top down design techniques with external copy geometries from a skeleton you can have both parametric driven components and teh working mechanism in the same assy.

dwiseman1-VisitorAuthor
1-Visitor
August 29, 2018

Thanks for the reply Doug.

I understand that it can be done that way and agree that it would result in a robust model but if I'm still in a design exploration phase, figuring out the best layout for the mechanism then I don't want to govern it too much through a skeleton model. It would be nice if I could have my mechanism set up so that I can push and pull it around within my assembly using the drag component tool without setting up too many relationships.

It would also be nice to use some of the mechanism tools, like trace path and then be able to use that path to determine geometry for adjacent features/parts.

What are your thoughts on this?

Also, what is the main benefit of the mechanism module if not to help design mechanisms? It seems as though it's more for analysing a mechanism that has already been designed? 

 

Regards,

David Wiseman

1-Visitor
September 6, 2018

we can use skeletons to simulate a mechanism. with the basic axis and datum plans to construct different connections(pin, slide...) and drag it about the motor. 

we can use skeleton also to claim the space by inserting an envelop of a component concerned.

once we get the direction, we copy the published geometries to different components for detail design.

all skeleton(s), component are in the same assembly.