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1-Visitor
August 26, 2014
Question

Help modeling boat hull in sheetmetal

  • August 26, 2014
  • 2 replies
  • 7161 views

Hello I am rather new to working with the sheetmetal feature in creo/pro e and was looking for some help in modeling a boat hull. I am trying to bend the shape below to match the photo attached any help with how to accomplish this would be very much appreciated. The two curved lines should meet and transition into the flat part of the hull bottom.


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2 replies

13-Aquamarine
August 26, 2014

Joshua,

Others might have some other methods, but I think this application might lend itself to modeling the final desired shape as a solid all formed up and then doing a Sheetmetal Conversion to get the flat state of the model. In the Sheetmetal conversion, you can define the ripping places to get your flat shape.

17-Peridot
August 26, 2014

I too would work with a solid model if all you want is the boat hull and not try fabricating it.

Boundary Blend will make the bottom and some strategic sweeps will make the ribs. Build the side and back wall, then close it up with another boundary blend. If you are lucky, you can then shell the hull. Finish with some additional sweeps and rounds.

If you have good orthographic images of boat, you can use these as underlays for guides.

17-Peridot
August 26, 2014

Here's a start ... http://img.nauticexpo.com/images_ne/photo-g/commercial-jon-boats-side-console-aluminum-20836-7250655.jpg

jgiles1-VisitorAuthor
1-Visitor
August 27, 2014

Thank you for your help Antonius i walked through your model and made an attempt to take the same approach but i cannot get the sweeps to work correctly is this due to poor datum selection? I have attached the file if you like to take a look .

17-Peridot
August 27, 2014

Joshua, sweeps here are a little particular. You have a twist in the side and this means you need a variable section sweep (VSS). That is the last button in the dialog. You also cannot sweep a projected feature. You have to make the line that changes angle through the sweep (not locked to vertical or fixed angle). This means you need not only the origin, but you need a "chain"... a guide curve. Another problem with sweep is the ends can be cut short since they do not extend by default. I extended some to get an intersect for next level geometry.

Having said all that, a boundary blend gets rid of some of this frustration and begins a few others.

In general, I would suggest creating all the "edges" of the boat, somewhat wireframe if you will, to use as reference geometry.

I made master sections; only 3 in my case but more is better; I created edges from swept surfaces with intersects; I created points at strategic corners; and I created sketch planes thought points to get more edges.

Now this takes a lot of the creativity out of the process. But this is not a fiberglass boat so you need some level of workability for the raw panels.

I would say you still need to work out the remaining edges. Boundary blends will manage most of the remainder. Doing the flatten quilts can get tricky but it should get you what you want eventually. It just requires patience.

17-Peridot
August 27, 2014

Here is a quick sheeting of the hull. The red circle shows an area where you are not meeting the two orthographic sketches.

The flatten quilt untwists the side just fine. The side triangle worked easily enough, and so did the bottom that is bent to the nose.

Use sketch references to make sure corners remain coincident from one sketch to the next. If you cannot use references, use relations. If you cannot use relations, use surface intersections to create geometry.

boat1.PNG