grabbing edges as 3d curves for boundary blends
This may be in the area of very basic surface modeling skills, but I apparently neither have a whole lot of them nor have been able to find the answers to this question elsewhere: I would like to know if there is a way to "grab" 3d edges from surfaces to be used as boundary curves for boundary blends. I know I could use the Curve tool in Style to snap lots of points to a edge to form a curve. And likewise I could use an edge as a reference to place lots of datum points to fit a datum curve through to produce what I am looking for. But I was wondering if there was any other way to grab edges, maybe more akin to the "Use Edge" tool in sketcher, except to produce 3D curves rather than 2D curves on plane as is the case with Use Edge.
Does anyone have any advice for me on a more direct way of doing things? At the moment I have a large number of Style features in my model because I have been doing what I describe above in order to create boundary blend patch surfaces. But ultimately fitting curves like this is an approximation that can sometimes cause problems when it comes to unifying everything but there being gaps between things. Also it can become like a house of cards that comes tumbling down any time you want to change something and the order of some of your billion little spline points changes and you've suddenly got a mess of curves going in all kinds of wild directions.
I hope it's somewhat clear what I am asking...
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