Question
How to catch intersection point of crossing 3D arcs
Hello,
I have a problem or lack of understanding of catching the intersection point between two 3D lines. When I make two straight 3D lines that cross each other I am not able to catch the intersecting point to attach another line to it. The only way I found is activating the UV plane. Doing that I can catch the point. But what do I have to do if the lines are crossing on the surface of a sfere?
thanks in advance
Frank
