Keeping Up Appearances
Currently, our parts have all kinds of pretty colors, to distinguish the different parts.
So we have light brown, brown, dark brawn, orange, dark orange, etc.
But we are also looking into bringing our models into the real world with Augmented Reality. For this, I would like to give our parts a more realistic look, so brushed aluminium instead of the dark brown.
I would like to define those looks at part-level, not at assembly-level.
So, my questions are...
Can a part have multiple appearances? (for example, (1) bright red and (2) brushed aluminium)
At assembly-level, can I create a "Rule Based" appearance which will "activate" the realistic look of the parts? (so I can switch easily between the pretty engineering colors, and the realistic look)


