Creo 11.0.5 graphical corruption (edge rendering) on Windows 11 ARM / Parallels / Apple M4 Pro
Hello everyone,
I am running Creo Parametric 11.0.5.0 Education on Windows 11 ARM inside Parallels Desktop 20.4 on an Apple Mac mini M4 Pro with 12 Cores and 24 GB of RAM for the Virtual Machine.
After adding the following lines at the beginning of parametric.psf
ENV=PROCESSOR_ARCHITECTURE=AMD64
ENV=PRO_MACHINE_TYPE=x86e_win64
Creo starts and works correctly in Shaded mode. However, as soon as Shaded with Edges is enabled, severe graphical corruption appears. Hundreds of incorrect black lines are drawn between unrelated vertices. The surfaces themselves are rendered correctly.
Interestingly, during the first second while the model is still loading, the edges are displayed correctly. The corruption only appears after the loading process has finished.
Changing edge_display_quality from very_high to low only changes the edge quality but does not solve the issue.
Larger assemblies also eventually crash with EXCEPTION_ACCESS_VIOLATION.
Trying the same on an older MacBook Air M1, Creo runs significantly slower and becomes practically speaking
unusable with bigger assemblies but doesn’t show the same artefacts at displaying objects.
According to support.inf, the renderer is:
- OpenGL Vendor: Parallels and Apple
- OpenGL Renderer: Parallels using Apple M4 Pro (Compat)
- OpenGL Version: 4.1 Metal
- OpenGL GPU Line Rendering: Disabled
Has anyone experienced similar rendering issues with Creo on Apple Silicon / Windows ARM / Parallels, or is there a known workaround?
Thank you!


