How to change material for IFX custom fasteners?
I am developing a custom IFX fastener library. I want to build some fasteners in plastic material. I can easily change the parameter "MATERIAL" so that the string parameter would have any value, but I can't find a way how to actually set the model material in generated instances, so that the weight would be correct.
So far i've tried:
- assigning material in the source file that the instances get generated from
- doing the previous but also adding a line to .dat file "MATERIAL NYLON66" (note that this material is currently assigned in the source part *.prt file, i haven't just used random name)
However, the generated instances still get material "10_9" and density of steel.
How could I set the plastic material in generated instances?
Thank you!



