Question
Is there an API to inject raw triangle mesh data into a Creo part, or must we use file-based STL/3MF import or build BREP via ProIntfData?
Hello Creo API team,
We are building a Creo Plugin . We already have tessellation data in memory:
- Vertex coordinates (
x, y, z) - Triangle connectivity (facet index list)
- Optional normals
Can we create faceted/mesh geometry in a Creo part from this data programmatically (no UI)?
Specifically: Is there a public ProToolkit API to create mesh geometry directly from in-memory vertex + triangle buffers (similar to passing a vertex buffer and index buffer)?
If not, what is the recommended approach
Environment: Creo 11.x, ProToolkit C++, Windows x64.
Thank you.

