Why is my KBody reversed?
First, I'm not sure if this is the correct forum for GRANITE questions. If not, please point me to the appropriate community.
I'm creating a KBody instance and for some reason KBody::IsReversed() is returning true. When I ask the triangulator to create tristrips for me, they are coming back with the normals pointing inwards. Is it up to me to reverse the tristrips and normals?
Cory

