ApplyOccludeOpacity() doesn't work in Hololens
I was trying to figure out an automated way to make punch of parts assembly of my model to be transparent. My model consist of 150 parts and it makes no sense to drag and drop modelitem widget for every part.
I used the following code
modelitem="model-1-/0/"+i; tml3dRenderer.GetObject(modelitem).GetWidget().ApplyOccludeOpacity(0,0);
Everything works good in preview mode, but surprisingly it doesn't work at all in HoloLens. Waste much my time on preview while not all function are supported.
Any help of alternative way to make this work this out?

