how can i find the origin point of the coordinate system of my 3D model?
when i import a pvz model into studio, i am always confused about the coordinate system. when i change the "X Rotation" to 90 °, the model turn pic1 to pic2. i don't know where is the the origin of the coordinate system. but when i drag the coordinate system show within the model and rotate the model , it works well and behave as I expected( the origin point of the coordinate system is clear ).
p1
p2
another problem, when i binding the 'slider' value to "X Rotation" property of the model(pic3), the model will rotate not as i expected.
p3
so how can i change the model's properties (locations) to the clear coordinate system within the model.

