How textures work in Thingworx ?
Hello everyone,
I would like to understand how thingworx studio deals with textures.
I have a 3D model of an hotel room, made with Revit, and exported in .FBX and .OBJ with 3DS MAX.
When i open those files with any soft, i do not have problems to get the textures:

but with Thingworx studio, i can not find them :

On the right this is the FBX, on the left, the OBJ (some objects are black in the OBJ, i don't unterstand why either...)
I found a previous topic on this forum with an exemple : Publishing an experience with a model containing decals
I have tried this exemple , with success, but i can not apply the same process on my file...
This is my first experience with Thingworx Studio, but i will not be able to use it if textures do not work 😕 ... So any help would be welcome
Here is a link to dowload the files i used in case someone want to give it a try: http://cloud.syntesia.fr/data/public/05d4fb.php
Thanks in advance if anyone have any information to share !
PS: Sorry if my english is not good

