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21-Topaz I
January 8, 2021
Question

RESOLVED: Known Issue: 3D Panel widget is not functional in Vuforia Studio 9.0.0

  • January 8, 2021
  • 2 replies
  • 6815 views

As of Vuforia Studio 9.0.2, the 3D Panel widget is available for use.

 

In an effort to improve the 3D Eyewear authoring experience, we are developing a 3D Panel container widget. However, it was mistakenly included with the 9.0.0 release, and should not be used, as it is not functional. We are actively working on and verifying a fix for this issue and will update this post when it is available.

2 replies

16-Pearl
January 11, 2021

Hi tmccombie,

Thanks for letting us know. Could you give some insight what this widget will do?

Will it enable the authors to group widgets and move them together? Maybe billboarding with multiple labels will work with this.

 

Regards
Whity

5-Regular Member
January 11, 2021

Hi Whity,

 

Your comments are on the right track 🙂

 

We found that 3D eyewear authors want to create user interfaces in 3D space from a group of widgets. The panel will allow hololens widgets to be grouped together. The panel will also provide a background color to make sure widgets don't blend into the background. Future iterations of the panel allow the panel to "follow the user" and be pinned to a space

 

@whity are you currently authoring any 3D eyewear experiences? 

 

Marty Markenson

Vuforia Studio Product Manager

16-Pearl
January 12, 2021

Hi Marty,

 

Thanks for your reply. I think this is will be a really helpful thing. In previous experiences I tried billboarding of labels and having a colored square in behind. Unfortunately the square will come before the text when you change your point of view. This possibly will be solved with the 3D container. 

Currently I am both working on eyewear experiences and on tablet solutions. 

 

Regards

Whity

14-Alexandrite
August 29, 2021

@tmccombie thank you, we're already using it and it's good.

As a side note, we find it somehow clanky. You need to turn the head like 90° before it starts moving and then it follows quite nicely.

It would be definitely good if the dead zone could be easily edited in the properties of the widget.

There is a discussion on how to edit this by Javascript but it's quite complex.

Also would be nice to set a default position in the view field, like not always in the center (if not pinned) but i.e. top-right, bottom-left, etc... During long procedures might be a good thing to have it always moving if not centered.

 

I think this widget will be heavily used in almost any experience so this is, in my opinion of course, something many many users are looking forward to.

Thanks in advance for any consideration, keep up the good work.

Best regards

12-Amethyst
August 29, 2021

You can set the horizontal offset using the "Offset X" property - simple way to do it is to create an app parameter, assign the x offset value (in meters) and then bind this parameter to the panel.  OffsetZ specifies the distance away from the user (depth).  The default for Z is 0.6m, a nice comfortable arm's reach (to press buttons etc.).  The X offset default is 0, so yes it's right in front of you.  Change the value if you want it to park to the side a little.

14-Alexandrite
August 30, 2021

That's great! Thanks @SteveGhee  for the tip. I actually didn't know that by app parameters there were other properties that could be edited.

Is there somewhere a list of all the properties for the various widgets?

Btw I'll try woring to find a nice offsetX, probably 10 cm /15 cm is just enough.