I’m working on my first AR project. Unfortunately the x,y and z coordinates aren’t extruding with 0 as the value used during extruding. I don’t know why.
The problem there is that there is no geometry, no surfaces but the used option "Mate- Must select model or thingMark , mate to nearest surface" - so that we can not expect that this will work.
So you can simple use the coordinates for move and rotate in regards to x,y and z axis or you can use the another option mention in the previous post "Transform - transllates or rotates on X,Y and Z axis" to rotate and move dynamicaly via the UI handles.