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14-Alexandrite
November 5, 2018
Question

3D curve with an helical sweep

  • November 5, 2018
  • 2 replies
  • 2154 views

Hi,

I have to make a curve (not solid or surface) with several rounds and helical portion.
It must follow  other parts in an assembly.
Any idea on how to do this ?
(The picture is not a 3D model)

Thanks

Dominique

2 replies

kdirth
21-Topaz I
November 5, 2018

Looking at your image, I would suggest you start with the helical sweep then sketch the two legs on planes and connect with curves through points.  The legs can be sketched with the part in the assembly to follow the other parts.  You can use references from the assembly to make a sketch, but I prefer to delete the external references before finishing the sketch.

 

Here is what I usually follow for a helical curve:

HELICAL CURVE

  1. Start curve from equation.
  2. Select coordinate system.
  3. Enter offset in “from” box
    • e.g. .25 + 90°
  4. Enter number of turns + offset in “To” box.
    • e.g. 10 turns and .50 offset = 10.50
  5. Create equation:
    • r=”radius of curve”
    • theta=t*360
    • z= “pitch”*t

* Offset can also be added to theta calculation in degrees.

There is always more to learn.
Patriot_1776
22-Sapphire II
November 5, 2018

A helical sweep or curve by equation as outlined below MAY or MAY NOT give the results you desire.  If you are ok with the condition of the legs tangent to the helix, then either method WILL work.  HOWEVER, if you are trying to get the legs perfectly normal to the axis of the helix, those methods will NOT work and you will have to use another method.