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1-Visitor
April 21, 2018
Question

Boundary Blend - New to Creo

  • April 21, 2018
  • 20 replies
  • 10381 views

Hello, 

 

I am new to Creo and have been trying make a model of a human hand. I have different sketch profiles to make up a finger (see attached) and want to boundary blend the entire profile. I believe I'm misunderstanding something about the feature since there is nothing really complicated about my sketches. Any thoughts?

 

Thanks. 

 

-DC

20 replies

17-Peridot
April 21, 2018

I don't have Creo 4 loaded so this I file cannot see.

 

Boundary blend requires some finesse.  While you pick you boundaries, it appears to assume a start for each segment.  If these segments are rotated where the paths cross, they tend to fail the feature.

This is just one of many things that can happened but for the most part, you have time within the dialog to correct whatever needs correcting.

 

This is one of those commands that you could build an entire career around.  And you are right, they make great single feature surfaces with amazing flexibility.  It is just that it is so poorly understood, or even documented that it is very much overlooked.

 

If your problem is rotational relationship with the prior element, just highlight the chain under the Curves tab and it will show you a white dot.  Highlight the next and the white dot for this one should be in a rational position according to the first.  If not, just drag the white dot to where you want it to be.  Once they are all aligned, hopefully a surface appears.  Next you get the options of tangency or curvature.  This is where things can go very wrong again.  However, you get to select you tangencies in the constraints tab.  Control over these is not for the faint of heart when it comes to 1) being successful and 2) keeping your design dynamically flexible.  The third tab is Control Point which again, is very powerful and should have some elementary background as to what they do, but the short of it is that this is where you can make specific connections.  The 4th I rarely look at but it has even more functionality for the purposes of influencing the surface.

 

You can use a single or dual array.  Know that a point feature as the second "chain" is valid. 

Closing up contoured voids with boundary blend is near impossible... gets touchy, to say the least.

 

Core Creo surfacing features are not known for high quality surfaces.  The system is not forgiving in the least.  It does exactly what you told it to do, with all its consequences.

 

Hope some of all that helps 🙂

17-Peridot
April 21, 2018

Don't forget to find the allow_anatomic_features yes so you can access some of the older surfacing features.  They have a maddening interface but they also solve some thing you will want.  5-sides fills (N-sided Patch) for instance is a hit with some old timers here... old ...old old... you know who you are....   Frank  🙂

DCllc1-VisitorAuthor
1-Visitor
April 27, 2018

Hi TomD.inPDX,

 

How do I  get to allow_anatomic_features ?

 

Thank you. 

 

Best,

DC

 
1-Visitor
April 23, 2018

Your smaller elliptical curves aren't connected to the larger longitudinal curves. They all have to touch in order to fully define boundaries. And when you redraw them you only have to do one half. Since your finger is symmetrical you can then mirror.

DCllc1-VisitorAuthor
1-Visitor
April 24, 2018

Hi All, 

 

Sorry for the late response. Thank you, gmcmurray for bringing that up. I just noticed that my reference lines are not letting me make the points coincident with my oval sketch (see pic attached). As mentioned, I am very new to Creo. What's the quick fix for this?

 
21-Topaz II
April 24, 2018

Ahead of your sketch create a datum point at the intersection of the sketch plane and the ellipse, then align your sketch to the point.  Creo does not have the "Pierce" constraint that you may be familiar with if you've used Solidworks, so you need to create the point at the intersection ahead of time.

DCllc1-VisitorAuthor
1-Visitor
April 27, 2018

Hello All, 

 

I wish there was a way to mark multiple answers as the solution because it took most of your help to get this done! See attached for your reference. 

I built up the finger layer by layer until I noticed the problem area: the 'point' of the finger. I used a circle sketch (which I later put a diameter of 0.01mm) and switched the direction of the chain. I picked the tiny circle and went down to the layer before where as going upward seemed to work just fine for the others.  

Filled the top and merged all of them no problem.

Now onto the thumb!

Enjoy the weekend 🙂

 

Best,

DC

21-Topaz II
April 27, 2018

Great!

 

I'd mark this one correct since it has all the info in it. Smiley Happy