Comparing Freestyle to TSplines-adding new controls
We use Freestyle in Creo alongside TSplines in Rhino5 and Fusion360. In general, Freestyle is better in many areas, but there are a couple where TSplines wins.
1. When you split a control mesh face to add more capability for local editing the behaviour in Creo and TSplines is very different. In Creo, it immediately changes the shape. In TSplines it retains the existing shape. This is a crucial difference. Imagine you are carefully sculpting your form, are happy with it but decide you need a bit more localised control. In Creo, adding this changes the shape, so requiring you to try to backtrack to remake the form. In Tsplines the new control gets added so you can continue to tweak safe in the knowledge that your work up to that point is unaffected. This is a serious issue for us and probably our number1 annoyance with Freestyle.
2. Symmetry..TSpline symmetry can be applied at any stage and allows many planes of symmetry. Freestyle symmetry, we find, has to be done very carefully and is only in one plane.
Given that Creo6 had little in the way of new features for core shape modelling I'd like to see enhancements in these areas....and of course multi body part modelling, which missed the cut in 6.
