Controlling/Constraining Explode Animation Part-Paths
I've got a complex assembly I cannot share directly, and I am trying to animate the actuation of the mechanism for a presentation.
I am using explode states to add in/replace parts and actuate them as I'm not aware of a method for moving the mechanism to various pre-defined positions within the assembly constraints (which would be really nice, and I'm surprised if it is not an option)
When trying to animate the opening of a door with an explode rotation, the path of the part as it transitions from state 1 to state 2 is not a simple pivot, but rather some eliptical mess.

Is there:
- A way to constrain movement between explode states?
- A way to animate using various positions of objects related using assembly constraints (pin, slot, slider, etc)?
Much thanks in advance for the insight.
Dave

